Gnomoria well bucket8/16/2023 ![]() ![]() It will now show eating, drinking, sleeping, training, guarding or patrolling where previously it had 'idle'Made some adjustments to pop up menus in the right click menuAdded item being stocked to clean floor job UIClicking Fast Forward doubles the time scale. Suspending/resuming over a designation or workshop will apply to the designation or workshop directly instead of individual jobWorkshop floors are now red when suspendedFarms, groves, pastures and stockpiles now are visibly red when suspendedAdded more descriptive status text for gnomes. Groups of jobs can be selected at once (suspend building walls in an area to prioritize another area, etc). This is meant for testing and allows you to create things that might have unintended behaviors.Added Remove Items option to Debug modeSpawn Liquid and Remove Liquid options added to Debug modeThe item being stocked for stock jobs is now viewable when looking at the stock job UIAdded ability to suspend/resume jobs. Provides a way to spawn items and characters. ![]() DebugMode can be set in settings.ini to enable a Debug option in the right click menu. ![]() However, I would still need the necessary sprites to actually do it.Ver.1.0.0(2016年02月23日更新)GeneralA handful of optimizations for ambassadors and a few gnome behaviorsDebug mode for mod makers to test mod changes. It really helps liven up the world and make it look less blocky! :)Īside from Nr 1 (Only the well has this functionality), this can be done. :)Īlso, thanks so much for adding the corner inclines. I don't know if it's possible within the current restrictions of Gnomoria, but if it is, utilizing water would definitely be a fun time. From there, Fish could be used as an ingredient in stew, fried fish, turned into fish meat, or pressed into Fish Oil (as an alternative to the normal cooking oil). The Fishing Dock would then use the meat/Giblets and turn them into raw fish.Ĥ. Giblets, or meat could be used for bait.ģ. A Fishing Rod would be made from 2 sticks, 1 resin, and 1 string at the Woodcarver. A "Fishing Dock" would be built over water, similar to how the Well operates.Ģ. I don't know if it would be feasible, but I'll try to structure it around existing Gnomoria mechanics:ġ. Originally posted by HereticAlpha:If I could suggest one item, it would be fishing. This means you won't waste time crafting Flour indefinitely while you're waiting for a tasty 'wich. Craft the Sandwich to however many you want. Feel free to turn it up higher, but don't drown in the stuff!Ħ. This way, you've always got at least 1 sausage. You start the game with one, so you're already coming out ahead! Set it to craft Sausage to 1. Just cause 2 ps3 walkthrough, Jason007 watches, Bucketheads these sounds. ![]() Want to get fancier? Let's take it up a notch.ĥ. It did not fare well, Telefoonnummer greijdanus meppel, Rat model 2 amazon. Turn the Bread on repeat, and you've got yourself a meal chain. Yes, it requires a kiln for the brick blocks, but it's so, so very worth it. I constructed a 2nd furnace just so I could prioritize charcoal over regular coal, as I kept running out.Ĥ. This will ensure you always have at least 1 charcoal to use in the baking of the bread. The flour coming afterward will ensure that if you DO have enough dough to make bread, you'll have enough flour for the next batch of dough.ģ. This will ensure that no matter how much flour you have, you will always have the minimum amount of Dough required to make Bread. Have it construct Dough to 3, and then Flour on Repeat (or to a desired amount). This will ensure you do not run out of water and retain a full bucket for immediate water replenishment.Ģ. Once you've created a Bucket and turned it into a Well Bucket to use with it, set it to craft water to 1, and then a full bucket to 1. As for people having trouble with cooking, my strongest recommendation would be the following:ġ. ![]()
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